Les champs permettent d'explorer Élios et de combattre les monstres qui s'y trouvent. Il s'agit d'une méthode alternative pour obtenir des points d'expérience en dehors des donjons et du JcJ.
Tout comme les donjons, il y aura des monstres que vous pourrez vaincre pour de l'EXP, des PP et d'autres butins tant que vous avez au moins 10 niveaux de différences avec le niveau associé à chaque champ. La plupart des montres ont une apparence et des attaques similaires aux monstres trouvables dans les donjons. Tuer des monstres les feront réapparaître dans leur place d'origine après un certain temps. Lorsqu'un monstre s'éloigne trop loin de sa place habituelle, il s'arrêtera immédiatement de se battre et retournera à sa position initiale à grande vitesse. Il devient alors invincible le temps de regagner sa zone. À noter que se battre dans les champs fait perdre des points de volonté et baisse la solidité de l'équipement. Il est toutefois possible de continuer à se battre même sans volonté mais les monstres ne rapporteront ni EXP, ni butins.
Il existe deux types de monstres : les agressifs et les réactifs.
Monstres agressifs
Ils attaquent le joueur dès que celui-ci se trouve dans leur champ d'action. Ils sont identifiables grâce à leur barre de vie jaune.
Monstres réactifs
Ils restent inoffensifs à la vue du joueur. Du moins jusqu'à ce que celui-ci les attaque, ils réagissent et se mettent à frapper en retour. Ils sont identifiables grâce à leur barre de vie verte.
Zones sécurisées
Tous les champs ont une zone que les monstres ne peuvent pas atteindre. C'est l'endroit idéal pour se reposer sans être dérangé par des monstres ou bien quitter le champ sans risque.
Comme le nom l'indique, les aires de repos sont situées entre les champs et les villes et permettent aux joueurs de régénérer leur PV et PM. Ces zones sont similaires aux villes car elles sont dépourvues de monstre et il y est impossible de se battre, elles possèdent également une boîte aux lettres ainsi qu'un panneau d'affichage. Les PNJ Hélène et Glave se trouvent là-bas.
Les champs ne peuvent pas contenir beaucoup de joueurs à la fois. Ainsi, la plupart des champs sont limités à une capacité de 8 joueurs, une fois cette limite atteinte le prochain joueur sera transféré dans le même champ mais dans une version différente.
Boss des champs
Tout comme les donjons, il est possible d'affronter des boss dans les champs, à l'exception de celui de Ruben et d'Elder. Ils ont une certaine chance d'apparition en fonction des monstres éliminés.
Attaques (toutes sont effectuées en protection K.O.)
Vargo corrompu
Betor
Betor est un Vargo qui a mal tourné. Il ne sait que marcher sans but précis et gober ses ennemis.
Morsure : il attaque ses adversaires en les mordant.
Vomi toxique : il vomit sur ses adversaires, ce qui libère des nuages ténébreux qui peuvent sérieusement vous empoisonner.
Jyu Bigi géant
Wamu
Ce géant peut être difficile à vaincre. Évitez les graines explosives à tout prix.
Explosion : en l'attaquant, sa graine grossira jusqu'à exploser, ce qui inflige d'importants dégâts et des empoisonnements.
Lâcher fatal : une fois qu'il a atteint sa taille maximale, Wamu explosera avant de revenir à sa taille normale.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Uno and the Girls
Lanos
What Lanos lack in brain size, he makes up for in muscular hands bigger than his head. He fights side by side with Shinee and Moonstar.
Downward Punch: The Glitter pulls his arm back and punches downwards at you. The punch is inaccurate and it will miss you entirely if you stand right next to him.
Double Lariat: The Glitter spins himself around with his arms wide apart, knocking everything in his radius away from him. This does rather substantial damage if he manages to combo you.
Leap Smash: The Glitter leaps up into the air and smashes downwards.
Running Punch: If the Glitter notices that you are some distance away from you, he will run towards you and punch you. This does not do much damage as long as he doesn't combo you.
Seismic Smash: The Glitter squats, and repeatedly smashes the ground with his two arms. At the 4th smash, it will cause an earthquake effect on whoever is on the same level ground as it. Does substantial damage.
Adrenaline: After his health is reduced below a certain percentage, Lanos can increase his Action Speed significantly for a short amount of time.
Moonstar
If there weren't anyone else to fight, she and Shinee would be shooting arrows at each other!
Aerial Bomber: High jump across the screen, shooting an arrow downwards that explodes on impact.
Slash: Moonstar draws her knife and quickly slashes her enemies twice.
Tumble: A defensive move where Moonstar backflips several times.
Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
Shinee
A dark elf lady who may have a rivalry with Moonstar, but she sets it aside during battle.
Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
Slash: Shinee draws her knife and slashes you twice with it. Induces KD and Bleed (see Status Effects)
Tumble: Shinee will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this.
Air Kick Combo 1 & a half: Shinee performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
Nature Force: Dark Ver.: Shinee imbues her attacks with the power of darkness. Similar to Wind Sneaker's Nature's Force active skill.
Spinning Kick: Dark Ver.: Shinee spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's Spinning Kick special active skill. This does substantial damage.
Slide Double Kick: Dark Ver.: Shinee slide kicks behind the you followed by a kick and another kick into the air.
Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
Dark Soldiers
Glitter Troops: Red
The bullheaded member of the Dark Soldiers: Glitter Troops is an effective mid-ranged fighter.
Spear Combo: Stab forward with its spear then performs an overhead slash.
Spear Charge: Charges forward with his spear dealing multiple hits.
Aerial Counter: It will counter attack with a downward smash if it is struck while in the air.
G Force: He will try to gather all of his troop and then he will do a similar to introduction as they spawns granting them increase damage and movement speed.
Glitter Troops: Pink
The Dark Soldiers: Glitter Troops count on this guy to take their enemies down from afar.
Arrow Shot: Fires an arrow forward.
Down Shot: Fire an arrow downward.
Glitter Troops: Black
The Dark Soldiers: Glitter Troops mob boasts of this monster that moves like a ninja.
Aerial Slash: Dashes forward and perform an aerial attack.
Slash & Dodge: After stabbing you, it will roll away.
Bomb Recovery: When recovering they will roll out of the way and leave behind a poisonous explosive.
Glitter Troops: Yellow
A giant hammer allows this monster to crush rivals into the ground. He appears among a group named Dark Soldiers: Glitter Troops.
Tank: Attacks from the front will have little effect on it.
Flail Smash: Smash its flail in front of it.
Earthquake: Due to its immense weight, just jumping will create shockwaves.
Glitter Troops: Blue
The defender of the Dark Soldiers: Glitter Troops, this monster is tough to catch unawares.
Block: Guards against any oncoming attacks from the front.
Shield Bash: Smashes players with its shield.
Shield Rush: Dash forward shield bashing anybody in front of it.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Guardian Golem
Stone God
You're lucky if this one doesn't show up, unless you're looking for an instant, gigantic enemy.
Activate: Upon being approached it will spin dealing damage to those immediately next to it.
Slam: The Nasod will slam players with its arms.
Projectile Counter: They can create a force field to deflect projectiles.
God's Blessing: The Stone God will release several lightning bolts around it that can stun any targets, at the cost of his defense and magic defense decreased by 50% for 5 seconds.
It can calls lightning bolts up to 10 times.
Note:
-This Boss has a stoic threshold of 25 hits.
The Raven Shadow
Shadows
The harsh demon shaman roams the grounds of Hamel to fight off adventurers with magic and lightning.
Totem: Tries to create a totem, does not appear to actually do anything.
Recovery: They will swing its arm in a circle when tithey recover.
Shadow Void: Shadows will summon a dark void that draws players near it while causing damage as well. After a while, the void will home in on players and explode. This will also cause the inability to use skills.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Crazy Dog
Cerberus
This crazy dog swipes with his rock hard paws. He uses his feral instincts to howl and charge at enemies, causing them to run in panic!
Poison Gas: Cerberus will exhale toxic gas to its targets, inflicting Poison to all targets.
Charge: Cerberus will dash into his targets while continuously headbutting them.
Panic Aura: Cerberus will emit a large green aura, dealing multiple hits while inflicting Panic to all targets.
Dark Magician
Mapu
This warlock is one of the more powerful Trocks who uses undead sorcery to manipulate its opponents.
Dark Skull: Mapu will summon a dark skull that does substantial damage.
Bomb Trail: Mapu will dash in Super Armor while leaving Fogta Trocks in his trail. Anyone in his path will be affected by Condemnation (You are completely unable to move, similar to Petrified. Cannot be mitigated by Light Resistance). After five Trocks are dropped, Mapu will detonate them.
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Angry Father Pig
His speciality is multi hit attack that fires flames from his nose. He looks familiar... They sometimes travel in groups.
Flamethower: Exhales a constant wave of fire at players. Stoic is enabled.
Rage Rush: Charges while in stoic, knocking players up.
Fugitive Hoil
He looks scary with that hammer. You'll fall down big time if you get hit by his 3 hammer throwing attack... He looks hostile.
Hammer Smash: Hoil will take his giant hammer and smash the area in front of him twice and behind him once.
Hammer Throw: He will start chucking hammers in a parabolic arc in front of him, behind him, and in front of him again.
Phantasmal Hoil
He looks scary with that bucket? You'll fall down big time if you get hit by his 3 bucket throwing attack... He looks hostile.
Bucket Smash: Hoil will take his giant bucket and smash the area in front of him twice and behind him once.
Bucket Throw: He will start chucking buckets in a parabolic arc in front of him, behind him, and in front of him again.
Drifter Blaze Hand
A giant armored magma titan.
Triple Punch: Perform a hook punch with both hands then smash the ground with both arms.
Flame Lariat: He will spin around arms a blazed.
Evil Apparition
An apparition that looks just like Ignia. Is it a manifestation of her evil intentions?
Fire Spear: Ignia will infuse her spear with fire and perform a few slashes.
Meteor Shower: Ignia will unleash a few meteors to fall from the sky.
Fire Shield: Ignia will cast a shield which burns anyone around her.
Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact except larger.
Dark Shot: Fire two shots of gaseous red energy which loosely track onto players, inflicts Silence.
Energy Chaos: Send five dark orbs flying in five different direction, each orb will split into five smaller orbs with spread from where they were.
Récompenses
Il est possible de recevoir des récompenses après avoir éliminé un boss des champs à condition d'avoir contribué à sa défaite en faisant baisser au minimum 8% de sa barre de vie. Celui-ci fera alors tomber un agneau fumé et un ananas recouvrant 100% des PV et 150PM, un cube de boss ainsi qu'une perle de mauvaise pensée. Le joueur ayant infligé le plus de dommage gagnera un cube supplémentaire.
Rappelez-vous que vous ne recevrez aucune récompense si le champ dans lequel se trouve le boss est de 10 niveaux au dessus ou au dessous du vôtre.
Perle de mauvaise pensée
Les Perles de mauvaise pensée peuvent être échangées auprès d'Aranka contre les objets suivant :
Perle de mauvaise pensée x3
{{
Perle de mauvaise pensée x3
Type d'échange
Choisis
Liste d'échange
Médaille d'EXP (15% pour 1 jour)
Potion de récupération Cobo x2
Vigor Potion x3
Graine de l'arbre d'El
}}
Perle de mauvaise pensée x30
{{
Perle de mauvaise pensée x30
Type d'échange
Au hasard
Liste d'échange
[CoBo] Sceau porou Blanc.
[CoBo] Sceau porou Violet.
N/A
N/A
}}
Cube du boss géant
Les Cubes du boss des champs contiennent aléatoirement l'un des objets suivant :
Cube de boss des champs
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Cube de boss des champs
A mysterious cube obtained after defeating Field Bosses. Looks like something heavy is inside.
Avant la refonte du début de jeu, il y avait beaucoup plus de champs et d'aires de repos disponibles. Ils ont été retirés en raison du fait que les joueur pouvaient récolter des points d'expérience plus facilement grâce aux quêtes et donjons, rendant les champs inutiles.