Flexible Movement
From Elwiki
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 3 | Quick Movement |
Skill Information
Skill Level | Required Level | Chance of Activating Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP % Regenerated | Duration | |||
1 | 35 | 51 Seconds | 10 Seconds | |
2 | 48 Seconds | |||
3 | 36 | 45 Seconds | ||
4 | 39 | 42 Seconds | ||
5 | 42 | 39 Seconds | ||
6 | 45 | 36 Seconds | ||
7 | 48 | 33 Seconds | ||
8 | 51 | 30 Seconds | ||
9 | 54 | 27 Seconds | ||
10 | 57 | 25 Seconds | ||
11 | 60 | 22 Seconds | ||
12 | 63 | 19 Seconds | ||
13 | 66 | |||
14 | 69 | 1.15%/Second | ||
15 | 72 |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
Updates
- 9/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.