User contributions for Meseki
From Elwiki
11 May 2016
- 16:4316:43, 11 May 2016 diff hist −25 m Aisha →Combos: >>^Z has negative KD, not 'no KD value'. This isn't the place for that, either.
27 May 2015
- 01:2901:29, 27 May 2015 diff hist −1 Secret Exorcism Arts - 'Night Parade of One Hundred Souls' →Tips and Details: Fixing Specter Power Release values.
25 April 2015
- 18:1818:18, 25 April 2015 diff hist −88 Mana Break →Tips and Details: Cancelling Mana Breaks through multi-hits has been fixed. Also, the green bar always acts like you have 300 max MP.
5 March 2015
- 23:5623:56, 5 March 2015 diff hist +21 m Overflowing Blood A debuff must be on for a little bit (~1-2 seconds?) before it triggers the healing and is negated. Normal Aisha fireball burn (with some fire resistance?) doesn't last long enough (unless it's applied continuously, I assume).
30 December 2014
- 21:5221:52, 30 December 2014 diff hist +53 Template:KD7 →Asura: A bit unsure about this, but it seems XXvX~Z's multi-hit is 5 KD per hit, and the related surronding hits seem to be 0 KD.
- 20:2720:27, 30 December 2014 diff hist +20 Template:KD7 →Asura: The total KD value of >>^ZX[X] is at least 6.5, but less than 7. Probably identical to >>X[X].
- 20:0020:00, 30 December 2014 diff hist −3 Little Specter →Additional Combos: Fixing values to be the pre-Assimilation values
- 19:5919:59, 30 December 2014 diff hist −2 Asura →Additional Combos: Fixing >>^ZXX values to be the pre-Assimilation values.
- 18:5618:56, 30 December 2014 diff hist +7 Asura →Additional Combos: Fixing >>^ZXX damage. >>^ZX[X] has the same damage as >>X[X], it seems.
17 December 2014
- 19:0519:05, 17 December 2014 diff hist +12 Template:KD7 →Little Specter: XXXX~XZ's total KD is at least 8.5, less than 9. I'd imagine the KD is split between hits like the other combos seem to be, but I did not test that at all.
- 18:4518:45, 17 December 2014 diff hist +20 Template:KD7 →Little Specter: >>XX's total KD value is at least 6.5, but less than 7. The KD is spread between the hits, as I KD reset a mushroom with it.
- 17:5117:51, 17 December 2014 diff hist +16 Template:KD7 →Little Specter: Unsure of where exactly the KD is on >>^ZX, but the total value is at least 10.5 and less than 11.
- 17:1217:12, 17 December 2014 diff hist +413 Talk:Knockdown →0 KD?: Knockdown happens on the hit ''after'' your knockdown limit is reached.
- 17:0417:04, 17 December 2014 diff hist +7 Template:KD7 →Little Specter: >>X has a KD value, and I forgot to put that it still launches.
- 16:3016:30, 17 December 2014 diff hist +62 Template:KD7 →Little Specter: >>''
- 15:4515:45, 17 December 2014 diff hist +80 Little Specter →Additional Combos: Fixing Additional combo damage values (calculated with level 1 Assimilation); they aren't coming out to exact values though, and I'm not fully certain on how this game rounds.
26 October 2014
- 04:2104:21, 26 October 2014 diff hist +4 Template:KD5 →Another Code: ^X is two hits, and it does have KD reduction on both hits, so -10 * 2 is probably the actual value.
24 September 2014
- 18:1318:13, 24 September 2014 diff hist +8 Template:KD2 →Magician: EM/VP's Z and ZZ have 6.6666.... KD now.
30 July 2014
- 19:0319:03, 30 July 2014 diff hist +15 Nature's Force System →Increasing Amount of Nature Orbs: Command gain is based on actual MP cost, not MP tier.
24 July 2014
- 17:5717:57, 24 July 2014 diff hist −139 m Knockdown →Conditions: Technically redundant. Also, those four aren't the only ones who can KD reset; Eve can KD reset, and Rena (or just WS?) might be able to before her system and after the combo revamp.
21 June 2014
- 03:3603:36, 21 June 2014 diff hist +14 m Impact Hammer →Trivia: Linking to the Knockdown page to prevent confusion.
19 June 2014
- 17:0817:08, 19 June 2014 diff hist +259 Talk:Enhance Nasod's Weapon No edit summary
20 May 2014
- 14:4614:46, 20 May 2014 diff hist +7 Template:HE7 →Ara: The 2% HP recovery for Ara's S2 Henir set effects is triggered on attacking, not being attacked.
16 April 2014
- 23:5823:58, 16 April 2014 diff hist +361 Talk:Metal Dust Aura →KD decrease current
27 February 2014
- 17:3417:34, 27 February 2014 diff hist +2 Template:KD5 →Code Exotic: According to the post-Power Balance description, MDA decreases knockdown by 1 per tick (on the 10x scale).
13 February 2014
- 00:4500:45, 13 February 2014 diff hist +5 Template:KD7 →Yama Raja: High Speed seems to have 0 KD now.
5 February 2014
- 23:0923:09, 5 February 2014 diff hist +1 Template:KD7 →Yama Raja: I can't tell exactly because of the KD reduction passive, but High Speed seems to have around 2 KD.
17 January 2014
- 18:2818:28, 17 January 2014 diff hist −20 m Fireball Mastery →Tips and Details: We have the ST Revamp, so that note is inaccurate.
12 January 2014
- 16:4416:44, 12 January 2014 diff hist +101 Impact Hammer →Tips and Details: Can't KD reset with Impact Hammer anymore. Also, Mercenary Behavior results in less than 0.9 seconds of stun.
19 November 2013
18 November 2013
- 19:2319:23, 18 November 2013 diff hist +8 m Template:KD2 →Dimension Witch
- 19:2219:22, 18 November 2013 diff hist −7 m Template:KD2 →Magician
- 19:1219:12, 18 November 2013 diff hist 0 Template:KD5 →Code Exotic: Metal Dust Aura has negative KD, unless it's glitched on NA.
- 19:0919:09, 18 November 2013 diff hist +70 m Template:KD5 →Another Code: ECS is base job now.
- 19:0819:08, 18 November 2013 diff hist −70 m Template:KD5 →Code Electra: El Crystal Spectrum isn't exclusive to Code Electra anymore.
- 19:0619:06, 18 November 2013 diff hist +54 Template:KD5 →Battle Seraph: Kugelblitz has 0 KD.
- 19:0419:04, 18 November 2013 diff hist 0 m Template:KD5 →Another Code: Changing where I put Illusion Ray, since it's the first Active.
- 19:0219:02, 18 November 2013 diff hist +56 Template:KD5 →Another Code: Illusion Ray has 0 KD.
7 November 2013
- 21:0421:04, 7 November 2013 diff hist +68 Icicle Wave →Tips and Details: Based on the NA version, Icicle Wave is not dash cancellable.
31 October 2013
- 04:2504:25, 31 October 2013 diff hist −177 Knockdown Undo revision 83887 by Mumei (talk) KD resets aren't possible on NA anymore either (as of the Item Revamp), but this page doesn't discuss KD resets, so putting something like that is unnecessary.
21 October 2013
- 19:5419:54, 21 October 2013 diff hist 0 m Heavy Press No edit summary
10 October 2013
- 00:3400:34, 10 October 2013 diff hist 0 Template:KD5 →Code Nemesis: I have personally confirmed that Spear Burst KD value is now 0.
6 October 2013
5 October 2013
- 01:3901:39, 5 October 2013 diff hist +1,860 Template:KD6 Putting back ShG/TT tables. Use the discussion page if you believe there's a good reason to completely remove tables for a class.
4 October 2013
- 23:4723:47, 4 October 2013 diff hist +70 Template:KD5 →Code Electra: The activation snap of El Crystal Spectrum causes a launch reset. Too bad CBS can't continually use it after having Induction Mode.
2 October 2013
- 00:4300:43, 2 October 2013 diff hist +1 Template:KD5 →Battle Seraph: I don't have an exact value for >>^ZX, but I added a Sky Zapper to a KD reset combo after >>^Z and removed a >>Z (1 KD) and the reset still worked, so I'll put an approximate value so people have something to work with.
- 00:3900:39, 2 October 2013 diff hist 0 Template:KD5 →Code Electra: Based on the number of hits I can get looping >>ZZ, the KD values are most likely 1, 1, not 1, 2.
- 00:3500:35, 2 October 2013 diff hist −5 Template:KD5 →Another Code: I knew the ZZZ KD values were wrong for a while, but I have just personally tested and seen that the correct values are likely 1, 1, 2.
4 September 2013
- 23:2823:28, 4 September 2013 diff hist 0 Dark Magician →Additional Combos: The dark ball definitely costs 10 MP now.
27 August 2013
- 14:3814:38, 27 August 2013 diff hist 0 m Space Leap →Tips and Details: >>XZ?