Champion Ring: Difference between revisions
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{{EquipmentPage | {{EquipmentPage | ||
| Category=A | | Category=A | ||
| Color= | | Color={{ColorSel|Misc}} | ||
| Name=Champion Ring | | Name=Champion Ring | ||
| Icon=[[File:BD6-4a.png]] | | Icon=[[File:BD6-4a.png]] | ||
Line 13: | Line 13: | ||
| AddEffect= ▪ [2 Unidentified Stats]<br> ▪ Awakening Charge Speed +2% | | AddEffect= ▪ [2 Unidentified Stats]<br> ▪ Awakening Charge Speed +2% | ||
| Description='''[Accessory (Arm)]''' A ring that was made for Victor's giant fingers. It's so thick it fits around the arm. | | Description='''[Accessory (Arm)]''' A ring that was made for Victor's giant fingers. It's so thick it fits around the arm. | ||
| Obtain=Random Drop {{!}}{{!}} '''[[ | | Obtain=Random Drop {{!}}{{!}} '''[[Heart of the Ancient Waterway]]'''<br>'''[[Halls of Water]]''' {{!}}{{!}} Boss Drop Loot from '''Victor''' | ||
| IdStat= | | IdStat= | ||
{{IdentifyTable | {{IdentifyTable | ||
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}} | }} | ||
| Gallery= | | Gallery= | ||
<gallery> | <gallery> | ||
File: | File:Champion_Ring.png|Ring's appearance | ||
</gallery> | </gallery> | ||
|AltLang= | |AltLang= |
Latest revision as of 20:22, 18 December 2019
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Random Drop | Heart of the Ancient Waterway Halls of Water |
Boss Drop Loot from Victor |
Identifiable Stats
Please note that the identifiable stats shown below are the minimum amount that can be obtained. They can be increased up to 1%, based on their Critical stats.
Possible Stat | Row 1 | Row 2 |
---|---|---|
Effects | Effects | |
All Elemental Resistance | +5 | +5 |
Action Speed | +0.5% | +0.5% |
Movement Speed | +1.5% | +1.5% |
Jump Speed | +1.5% | +1.5% |
Additional Damage | +0.5% | +0.5% |
Damage Reduction | +0.5% | +0.5% |
Critical | +0.5% | +0.5% |
HP | +1.5% | +1.5% |
Awakening Charge Speed | +0.5% | +0.5% |
Awakening Time | +0.75% | +0.75% |
MP Gain on Attack | +0.5% | +0.5% |
MP Gain on Receiving Attack | +0.5% | +0.5% |
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media