Nature's Force System: Difference between revisions
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== Nature's Spirit == | == Nature's Spirit == | ||
[[Image:Ns1.png]]<br> | [[Image:Ns1.png]]<br> | ||
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Spirit''' system. '''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated | On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Spirit''' system. '''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
=== Increasing | === Increasing Amount of Nature Orbs === | ||
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After | Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. | ||
<br> | |||
E.g., using {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total. | |||
Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. | |||
<br> | |||
*+1.2 commands: Actives<br> | |||
*+4 commands: 100 MP tier<br> | |||
*+8 commands: 200 MP tier<br> | |||
*+12 commands: 300 MP tier<br> | |||
[[Image:NF2.png]] | [[Image:NF2.png]] | ||
<br> | <br> | ||
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=== New Double Jump === | === New Double Jump === | ||
[[Image:Ns3.png|400px|right]] | [[Image:Ns3.png|400px|right]] | ||
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from | Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air. | ||
<br> | <br> | ||
{{tabs | {{tabs | ||
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=== Nature's Spirit Buff === | === Nature's Spirit Buff === | ||
When Rena | When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.''' | ||
*Rena's passive MP recovery is increased by 1 MP per 3 seconds. | *Rena's passive MP recovery is increased by 1 MP per 3 seconds. | ||
**MP | **MP gain from skills and attacks are unaffected. | ||
*Damage taken is reduced by 10%. | *Damage taken is reduced by 10%. | ||
[[Image:Ns4.png]] | [[Image:Ns4.png]] | ||
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[[Image:NF5.png|right]] | [[Image:NF5.png|right]] | ||
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. | When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. | ||
*At the end of each combo, an orb will explode on the target. | *At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z). | ||
**Some combos removed the orb detonation after a later patch on the same day. | **Some combos removed the orb detonation after a later patch on the same day. | ||
***Ranger: ↑↑X[X], →→X[X] | ***Ranger: ↑↑X[X], →→X[X] | ||
***Combat Ranger: ↑↑Z[Z] | ***Combat Ranger: ↑↑Z[Z] | ||
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X] | ***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X] | ||
*The orb deals splash damage, ignores defense and the does not knock down. | *The orb deals splash damage, ignores defense, and the does not knock down. | ||
*Each NS bar used adds 370% of Rena's | *Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion. | ||
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | *For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | ||
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | **If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | ||
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== MP Regeneration == | == MP Regeneration == | ||
[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]] | [[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]] | ||
As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it | As Rena's arrows require MP, Rena can also regenerate 5 MP/second by standing still. This is a good aspect in PvP as it helps Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is half of Aisha's rate but can be sped up by [[Grand Archer]]'s [[Inducing Nature]]. | ||
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[[File:ShootingArrow.png|thumb|200px|Rena's Arrow Shot]] | [[File:ShootingArrow.png|thumb|200px|Rena's Arrow Shot]] | ||
[[File:Icearrow.png|thumb|An example of Rena triple element ice shot]] | [[File:Icearrow.png|thumb|An example of Rena triple element ice shot]] | ||
Like Aisha and Eve, pressing '''X''' button | Like Aisha and Eve, pressing '''X''' button allows Rena to fire a magical projectile. This is highly useful as Rena's kicking range is shorter than other characters' normal attacks.<br> | ||
Rena's arrows can be destroyed if an opponent counters | Rena's arrows can be destroyed if an opponent counters them with a timed physical attack.<br> | ||
If you are using a weapon with a | If you are using a weapon with a level 3 burn, freeze, or poison [[Elements|attribute]], the arrow will change color and appear larger. However, unlike every other character, her kicks and [[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking.<br> | ||
<br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br> | ||
== Quick Recovery == | == Quick Recovery == | ||
Only Rena and [[Aisha]] have this feature. When | Only Rena and [[Aisha]] have this feature. When hit in midair, they will quickly land on the ground, allowing them to escape combos. Continuous hits in midair will allow them to "bounce around," making it hard to pinpoint where they will land. This is also known as ''tumbling.'' | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*Although | *Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.''' | ||
<br> | |||
== Updates == | |||
*01/02/2014 KR | |||
**Nature's Spirit system added. | |||
*01/28/2014 KR | |||
**Commands required to gain a nature orb reduced from seven to six. | |||
**Skills increase your Nature's Spirit command count on activation. | |||
<br> | <br> | ||
{{SpecialAbilities}} | {{SpecialAbilities}} | ||
{{Guides}} | {{Guides}} |
Revision as of 09:36, 18 February 2014
Every character in Elsword have their own unique features that sets them apart from other characters.
Nature's Spirit
On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Spirit system. Nature's Spirit is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF.
Increasing Amount of Nature Orbs
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using 6 kick or arrow commands, 1 orb will float around Rena.
E.g., using is three commands despite having five hits total.
Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them.
- +1.2 commands: Actives
- +4 commands: 100 MP tier
- +8 commands: 200 MP tier
- +12 commands: 300 MP tier
New Double Jump
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.
Nature's Spirit Buff
When Rena has 3 or more nature orbs (1 in Awakening Mode), she gains a passive buff that increases her movement Speed, passive MP recovery, and damage reduction.
- Rena's passive MP recovery is increased by 1 MP per 3 seconds.
- MP gain from skills and attacks are unaffected.
- Damage taken is reduced by 10%.
Nature's Spirit Damage Boost
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.
- At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
- Some combos removed the orb detonation after a later patch on the same day.
- Ranger: ↑↑X[X], →→X[X]
- Combat Ranger: ↑↑Z[Z]
- Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
- Some combos removed the orb detonation after a later patch on the same day.
- The orb deals splash damage, ignores defense, and the does not knock down.
- Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
- For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
- If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.
- If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.
MP Regeneration
As Rena's arrows require MP, Rena can also regenerate 5 MP/second by standing still. This is a good aspect in PvP as it helps Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is half of Aisha's rate but can be sped up by Grand Archer's Inducing Nature.
Arrows
Like Aisha and Eve, pressing X button allows Rena to fire a magical projectile. This is highly useful as Rena's kicking range is shorter than other characters' normal attacks.
Rena's arrows can be destroyed if an opponent counters them with a timed physical attack.
If you are using a weapon with a level 3 burn, freeze, or poison attribute, the arrow will change color and appear larger. However, unlike every other character, her kicks and Trapping Ranger's Erendil have no outline or show of motion when attacking.
Quick Recovery
Only Rena and Aisha have this feature. When hit in midair, they will quickly land on the ground, allowing them to escape combos. Continuous hits in midair will allow them to "bounce around," making it hard to pinpoint where they will land. This is also known as tumbling.
Trivia
- Although the poster states the system as Nature Force, a direct translation of the words indict it to be Nature's Spirit.
Updates
- 01/02/2014 KR
- Nature's Spirit system added.
- 01/28/2014 KR
- Commands required to gain a nature orb reduced from seven to six.
- Skills increase your Nature's Spirit command count on activation.