Dynamo Point System: Difference between revisions
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[[File:DPSystem.jpg]] | [[File:DPSystem.jpg]] | ||
[[File:DPHit.jpg|thumb|Damage deal during awakening.]] | [[File:DPHit.jpg|thumb|Damage deal during awakening.]] | ||
[[File:DPMode.png|thumb|Base Add while in normal stance and | [[File:DPMode.png|thumb|Base Add while in normal stance and DC mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)]] | ||
Unlike other characters' awakening, Add's awakening is called | Unlike other characters' awakening, Add's awakening is called '''Dynamo Configuration Mode''' (DC Mode). | ||
*When he is not in the | *When he is not in the DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this) and dealing 300% magical damage to surrounding targets. | ||
**Some skills use DP instead of MP while some skills use both DP and MP. | **Some skills use DP instead of MP while some skills use both DP and MP. | ||
*While in | *While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. | ||
**The gauge is not depleted by mount attacks. | **The gauge is not depleted by mount attacks. | ||
**'''Going into | **'''Going into DC mode will give it a cooldown of 5 seconds.''' A timer will appear where the letters "DP" are. | ||
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase. | *If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase. | ||
**This also applies when Fever triggers. | **This also applies when Fever triggers. | ||
*Unlike a normal awakening, when Add goes into | *Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. | ||
*When in | *When in DC mode, some skills that use DP will be no longer use any, whereas some skills will recover DP. | ||
*Different job | *Different job advancements will have different DC mode poses. | ||
*When going into | *When going into DC mode, enemies surrounding you will be damaged.<br> | ||
'''Benefits of | '''Benefits of DC mode:''' | ||
*The standard 20% damage increase from awakening mode. | *The standard 20% damage increase from awakening mode. | ||
*Able to execute | *Able to execute Nasod Armour combo extensions depending on the job advancement. | ||
*Able to negate the usage of DP for a skill which uses DP. | *Able to negate the usage of DP for a skill which uses DP. | ||
<br> | <br> | ||
=== Dynamo Mutation Points === | === Dynamo Mutation Points === | ||
When Add goes into Dynamo Configuration mode, 1 Dynamo Mutation Point will be added to the slots below his portrait. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode. | When Add goes into Dynamo Configuration mode, 1 '''Dynamo Mutation Point''' will be added to the slots below his portrait. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode. | ||
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[[File:StatDifference.png]]<br> | [[File:StatDifference.png]]<br> | ||
Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively. | Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively. | ||
*Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks, skills, and awakening | *Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks, skills, and awakening, except skills converted from MP to DP by Time Tracer's/Diabolic Esper's '''Nasod Armour Mode - Overlimit''' | ||
*If Add has a Ring of Fury equipped when entering PvP, he will start with 125 DP. | *If Add has a Ring of Fury equipped when entering PvP, he will start with 125 DP. | ||
<br> | <br> |
Revision as of 23:38, 8 September 2014
Every character in Elsword has their own unique features that sets them apart from other characters.
Dynamo Point System
Unlike other characters' awakening, Add's awakening is called Dynamo Configuration Mode (DC Mode).
- When he is not in the DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this) and dealing 300% magical damage to surrounding targets.
- Some skills use DP instead of MP while some skills use both DP and MP.
- While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode.
- The gauge is not depleted by mount attacks.
- Going into DC mode will give it a cooldown of 5 seconds. A timer will appear where the letters "DP" are.
- If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
- This also applies when Fever triggers.
- Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
- When in DC mode, some skills that use DP will be no longer use any, whereas some skills will recover DP.
- Different job advancements will have different DC mode poses.
- When going into DC mode, enemies surrounding you will be damaged.
Benefits of DC mode:
- The standard 20% damage increase from awakening mode.
- Able to execute Nasod Armour combo extensions depending on the job advancement.
- Able to negate the usage of DP for a skill which uses DP.
Dynamo Mutation Points
When Add goes into Dynamo Configuration mode, 1 Dynamo Mutation Point will be added to the slots below his portrait. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.
Skills that use Dynamo Mutation Points
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